Accession No

Z 39653


Description

El Nuevo Coyote. Board game titled 'New Coyote', which folds in half. Game features a grid framed by illustrations of coyotes, and instructions in Spanish at the bottom of the board.


Place

Americas; North America; Mexico; Silao


Period


Source

Starr, Frederick [collector]; Folklore Society [donor]


Department

Anth


Reference Numbers

Z 39653; 189 [Starr Coll.]


Cultural Affliation


Material

Paper


Local Term

El Nuevo Coyote


Measurements

407mm x 2mm x 292mm


Events

Description (Physical description)
Board game: 'New Coyote'.
Event Date
Author: maa


Context (Field collection)
Collected by Professor Frederick Starr in 1898.
Event Date 1898
Author: Lucie Carreau


Description (Physical description)
Starr Catalogue for no. 189: 'A variant upon [Starr Coll. 188].....Four wells occur in it, falling into which entails loss on player. twelve fowls and one coyote are used.'
Event Date 1899
Author: Jazmin Hundal


Context (Amendments / updates)
The Frederick Starr Collection of Mexican Folklore was never catalogued when it came to the museum. Cataloguing was done in 1984 when, by error, some of the items were entered in the 1984 book instead of the Z book. To try to correct this in the simplest way possible, all these numbers were grouped under a single Z number, in addition to the number already given. The remainder of the collection was then given individual Z numbers in the normal way. The collection was examined in 1984 by Dr Charlene Cerny (Director of the Museum of National Folk Art in Santa Fe, New Mexico) and her colleague, Valentin Jacques, both experts on Mexican folk art. Her notes on the collection, together with a xerox of the original catalogue, which has full details on the uses of the various items, is on file. The collection is unusual in being well documented and of such an early date, and is a rare one outside Mexico. Not all the items listed in the original catalogue were found at the time of cataloguing.
Event Date 1984
Author: maa


Description (Physical description)
El Nuevo Coyote. Board game titled 'New Coyote', which folds in half. Game features a grid framed by illustrations of coyotes, and instructions in Spanish at the bottom of the board.
Event Date 22/6/2021
Author: Jazmin Hundal


Context (Amendments / updates)
The board game and counters inspired a digital interactive gaming experience, 'Re-Imagining Coyote: Mexican Boardgame Heritage in Digital Dimensions' by Dr Joshua Fitzgerald, Julian Escott  & artist Adrian Gamboa (CSVPA). By scanning a QR Code, Adrián’s vision of El Nuevo Coyote ‘switches’ to a hi-res model of the original and the 14 clay gaming pieces. The interactive experience transforms how visitors might encounter El Nuevo Coyote via inspiring artwork and an Augmented Reality (AR) experience. This was part of Cambridge Creative Encounters Partnerships, Cambridge School for Visual and Performing Arts (CSVPA) creatives, Escott Gamboa and Fitgerald have created ‘Re-Imagining Coyote: Mexican Boardgame Heritage in Digital Dimensions’ for the Cambridge Festival.

Cambridge Creative Encounters is a collaborative project between University of Cambridge researchers and CSVPA staff and students that aims to reimagine how academic research can be communicated. Using varied artistic forms, academic research is made more accessible to the general public.

Dr Fitzgerald is an ethno-historian of Nahua peoples of Central Mexico, who researches Indigenous and Indigenous-Colonial learning modalities with a current focus on “art as a source of knowledge”. This project with Julian and Adrian creates an AR version of an old Mexican boardgame and explores how museum experiences can be enhanced through interactive play.
Part of the WHERE RESEARCH MEETS ART: CSVPA COLLABORATES WITH THE UNIVERSITY OF CAMBRIDGE
https://www.csvpa.com/stories/events/cambridge-creative-encounters-where-research-meets-art/

Event Date 1/2/2024
Author: rachel hand


Context (References)
'Re-Imagining Coyote: Mexican Boardgame Heritage in Digital Dimensions' is a digital interactive gaming experience by Dr Joshua Fitzgerald, Julian Escott  & artist Adrian Gamboa (CSVPA) as part of Cambridge Creative Encounters 2024. This created an AR version of an old Mexican boardgame and explores how museum experiences can be enhanced through interactive play.

Adrian Gamboa 's artworks and poetry by Fitzgerald were exhibited at the Cambridge Creative Encounters 2024, West Hub, 13th March. Visitors were able to experience the game through the QR codes.

Part of the WHERE RESEARCH MEETS ART: CSVPA COLLABORATES WITH THE UNIVERSITY OF CAMBRIDGE
https://www.csvpa.com/stories/events/cambridge-creative-encounters-where-research-meets-art/



Event Date 13/3/2024
Author: rachel hand


Context (References)
Josh Fitzgerald, Julian Escott and Adrián Gamboa (2024) 'Mexico’s History of Gaming, Art, and AR-tful Designs for Cambridge Creative Encounters: Catching Coyote in the Collection'

https://www.maadigitallab.org/blog/2024/03/21/mexicos-
history-of-gaming-art-and-ar-tful-designs-for-cambridge-creative-encounters/
Event Date 21/3/2024
Author: rachel hand


Context (Display)
MAA hosted 'Artistic responses and digital curations: connecting to Mexico’s gaming history with ‘Re-Imagining Coyote’, by Joshua Fitzgerald (2020-24 Rubinoff JRF, Churchill College; Julian Escott (Associate Lecturer, Cambridge School of Visual & Performing Arts) and Adrián Eliel Gamboa Ruis (Visual Artist and Graphic Designer.)

This co-presented session will introduce the audience to a recent grass-roots initiative to design an interactive digital experience about old boardgames from Mexico (c. 1890s), which has resulted in a prototype Augmented-Reality (AR) curation and inspired artwork called ‘Re-Imagining Coyote: Mexican Boardgame Heritage in Digital Dimensions’. Featured during the Cambridge Festival (14-28 March), this Cambridge Creative Encounters public engagement project has been based upon Fitzgerald’s research into the History, Art History, Social Anthropology and Museum Studies of collections from Mexico at the Museum of Archaeology and Anthropology (MAA).

Partnering with Escott and Gamboa, two expert creatives at the Cambridge School of Visual & Performing Arts, the team developed ‘Re-Imagining Coyote’. Escott built a working AR interactive model with hi-resolution 3D objects and animations that, when paired with stimulating artwork made by Gamboa, immerses the visitor in historical and contemporary visions of nineteenth-century Mexico’s gaming culture. The researchers conducted collections analysis (MAA Z 39653 and Z 39667.1-14), User eXperience (UX)/User Interface studies, tested software, designed curated texts and developed analogue materials to augment the AR and flesh out the prototype. Making untouchable games playable and artfully-inclined intervenes upon traditional museology, the presenters will demonstrate. The team hopes to solicit audience feedback, dialogue and discussion about its potential for digital storytelling and co-creative curation.
The board ( Z 39653) and gaming pieces (Z 39667.1-14) were displayed in purpose-made perspex-topped display case to accompany the new game.
This was part of an event organised by the Americas research network. Held in the Andrews Gallery, MAA, 1 May 2024
Event Date 1/5/2024
Author: rachel hand


FM:84451

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